Have you ever wanted to take input from an Arduino and an iPad, merge them, and then use the output to drive multiple monitors to creative rich experiences? With the NOAM framework this, and more, becomes possible with just a few simple messages passed back and forth. Rapid prototyping is not just for those building web applications or mobile apps but can now be extended to the hardware realm as well. Learn more about how in this recap from Midwest UX in Indianapolis.
Read MoreMidwest UX 2014 Recap: Make. Mentor. Learn
Have you ever stopped yourself from diving into a new project because you didn't know anything? Do you fear taking on new challenges because you might fail? Todd Zaki Warfel addresses these concerns and more in a wonderful talk about developing your skills, mentorship, and lifelong learning.
Read MoreForm Follows Forces
If you are like me you had never heard of Horsey Horseless before World IA Day. A strange hybrid created during the awkward transition from buggy to automobile it is a failure at both.
In showing how the information revolution has followed a faster paced track of the industrial revolution Dan Klyn and Abby Covert did an excellent job of framing the problems facing the community.
My notes from the talk are presented below.
10 Things Every Designer Should Know (NEOUPA)
On October 18th I attended an presentation by Susan Weinschenk on the Top 10 Things That Every Designer Needs to Know About People. Thanks to both NEOUPA and Metrics Marketing for organizing this excellent event. I am looking forward to learning more about the topic at World Usability Day as well as picking up her book 100 Things Every Designer Needs to Know About People.
Read on to learn what advice she has for designers and developers. Maybe they will whet your appetite to learn more as much they did for me.
Myths of multitouch
Recently at the IA Summit in Denver, Colorado I had the opportunity to present several months worth of research into the myths and assumptions behind multitouch interfaces. Distilled down into a few key points the poster seemed to be well recieved by everyone who stopped by. I am now posting it here for the world to see in the hopes that it will continue to spark discussion and debate.
Myths of multitouch interfacesI've also included some links to key papers that I found along the way. While some parts of them may be a bit dry and academic in nature the content is worth a closer look.
A study in two-handed input by Buxton, B. and Myers, B.
Two handed virtual manipulation by Hinckley, K., Pausch R., et al.
Integrality and separability of input devices by Robert, J. Sibert L., et al.