Midwest UX 2017
The Queen City hosted the 2017 edition of Midwest UX. With venues spread around the Over the Rhine district it brought together hundreds of developers, designers, and user experience professionals for three days of workshops, talks, and conversation.
Why Do We All Suck at Collaboration
What do we need to do to avoid being five white guys from Stanford? Karen VanHouten brings her unique style to the stage in an examination of how user experience practitioners can change culture within their organizations. You don’t have to be a jerk or the center of attention to be an advocate for your users.
Creating Personalized Interactive Financial Aid Disclosures for the Federal Government
Student loans are a big business in the United States. The Consumer Financial Protection Board (CFPB) is tasked with making sure that students understand what they are signing up for when they agree to various loan packages. In this session Naa Marteki Reed walks through the process of how they developed a workflow to allows borrowers to understand the true cost of college prior to enrolling.
Creating User Centered Products Through Collaboration
In this interactive workshop Rachel Krause teaches the attendees how to rapidly prototype deliverables for thinking about the user journey. Using low cost methods such as Sharpies and paper she demonstrates how entire teams can be engaged in the design process.
Manifesting Futures Through Speculative Design
How do we design for a future when we have no idea what the future will bring? In this session Phil Balagtas lays out strategies for how to adjust to trends and embrace speculative design by looking backwards to see forwards.
How Today's Interactive Art Informs Tomorrow's UX Work
Today’s interactive art trends can inform the future of design in other fields. Lisa Woods surveys some trends from modern artists to see what we can expect to emerge over the course of the next couple of years.
Design Leadership for Civic Change
How are you using your design talents? Antionette Caroll challenges the user experience community to consider using some of their time to address issues facing society today by working with others outside the design community.
Designing for Speech
First it was the command line. Next came the mouse and the graphical user interface. After that were touch based interfaces. Today we have a new challenge to consider - voice based interactions. Anna Abovyan offers up suggestions on how designers can adapt their interfaces for this new style of interaction while maintaining a human touch.
Don’t Say Empathy
The word empathy gets thrown around in user experience circles quite often. What does it actually mean to empathize with someone or something? Kat King takes a look at the relationship between empathic and moral behaviors. From there she challenges the community to consider defining their own personal codes and where to draw boundaries about unethical design.