Midwest UX 2014 Recap: Strong Ideas, Loosely Held

Have you ever wanted to take input from an Arduino and an iPad, merge them, and then use the output to drive multiple monitors to creative rich experiences? With the NOAM framework this, and more, becomes possible with just a few simple messages passed back and forth. Rapid prototyping is not just for those building web applications or mobile apps but can now be extended to the hardware realm as well. Learn more about how in this recap from Midwest UX in Indianapolis.

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Animated sliding tabs in CSS3

I was thinking about different effects today that can be used to make design a little more playful with minimal work. After looking at a few sites I began to wonder just how hard it would be to implement a sliding tab. As it turns out all you really need is a handful of CSS3. Within ten minutes you too can add more interactive effects without relying on Flash or jQuery.
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Web animation with CSS3 and jQuery (Part 1)

When all you have a hammer everything looks like a nail. What happens when you have an entire bag at your disposal? Let's take a look at a case where a multitude of options exists for a simple task. That task is to animate a page element to bring an interactive experience to an otherwise static layout.

This is a comparison of two approaches to a simple animation problem - how do you draw attention to a section of the page? The first two methods rely on CSS3 techniques. The third leverages the power of an open source Javascript library to create a truly cross browser compatible experience at the expense of a little bit of processing power. Each way has its own benefits and drawbacks. Read on to learn more.

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Essential skills for the new UX designer (Part 1)

So you are bored of your current career. Having heard a little about this thing called "User Experience" you want to dig deeper and start building a skill set. Having done the same thing myself here are five areas that I believe are essential over the long term. The first part looks at how to get your idea out of your head. The second will delve more into realizing it as a working system. This piece looks at sketching and wireframing. Good starting points are provided for diving deeper into the world of design deliverables for people with all sorts of budgets. If you are serious about getting into the world of user experience there is no excuse for waiting any longer.
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